CommonEvent 378
Name = "魔王城侵入"

  999([378])
  ConditionalBranch([1, 1001, 0, 38, 2])
    ConditionalBranch([1, 1139, 0, 3, 2])
      ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
      ShowText(["\\n<White Rabbit>Ta-daaah, this way's blocked!"])
      ShowText([""])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>White Rabbit... Are you trying to get in our way?"])
        ShowText([""])
        Empty([])

      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>White Rabbit... Are you trying to get in our way?"])
        ShowText([""])
        Empty([])

      BranchEnd([])
      ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
      ShowText(["\\n<White Rabbit>I'm not getting in your way, but...\nI just thought there were some things you should know before you enter the Monster Lord's Castle."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
      ShowText(["\\n<White Rabbit>Why don't you go to the Hellgondo Shrine first for now? I believe you'll find an answer there to one of the mysteries you've been trying to figure out."])
      ShowText([""])
      ShowText([""])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>I see... Well if she says so, why don't we check it out? She might be annoying, but she really has been guiding us in several ways."])
        ShowText([""])
        ShowText([""])
        Empty([])

      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Very well then, we shall go take a look.\nI know she seems like a nuisance, but it would probably be best if we follow her guidance."])
        ShowText([""])
        ShowText([""])
        Empty([])

      BranchEnd([])
      ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
      ShowText(["\\n<White Rabbit>I'm glad that we're in agreement.\nSee you laaaater♪"])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>We should go back to the Hellgondo Shrine...\nIt may be a detour, but there must be something there."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["She said a mystery will be solved there.\nWe decided to head to the Hellgondo Shrine before entering the Monster Lord's Castle..."])
      ShowText([""])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1139, 0, 4, 0])
      ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
      ShowText(["\\n<White Rabbit>Ta-daaah, this way's blocked!"])
      ShowText([""])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>White Rabbit... Are you trying to get in our way?"])
        ShowText([""])
        Empty([])

      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>White Rabbit... Are you trying to get in our way?"])
        ShowText([""])
        Empty([])

      BranchEnd([])
      ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
      ShowText(["\\n<White Rabbit>I'm not getting in your way, but...\nIsn't there something you need to do before you enter the Monster Lord's Castle?"])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
      ShowText(["\\n<White Rabbit>Should you really be ignoring the Armored Berserker matter? That thing might cause a lot of trouble if you leave it be."])
      ShowText([""])
      ShowText([""])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Indeed, you may be right...\nLet's head to the Sealed Sinner's Prison."])
        ShowText([""])
        ShowText([""])
        Empty([])

      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>We were only checking what was going on at the Monster Lord's Castle for a moment. We'll turn back and head for the Sealed Sinner's Prison after this."])
        ShowText([""])
        ShowText([""])
        Empty([])

      BranchEnd([])
      ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
      ShowText(["\\n<White Rabbit>I'm glad that we're in agreement.\nSee you laaaater♪"])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>There's nothing else we can do but go back to the Sealed Sinner's Prison..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["We can't leave the Armored Berserker alone.\nWe decided to head to the Sealed Sinner's Prison before entering the Monster Lord's Castle..."])
      ShowText([""])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1139, 0, 5, 1])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Now, it's finally time to enter the Monster Lord's Castle... We should take one last moment to make sure we're set."])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>Have you done everything that you needed to?\nIs there anything left you haven't wrapped up yet...?"])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Our situation may change drastically from this point onward. Where we stand and how we relate with the world could also change."])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>If there's anything you have left to do before that... you should finish it. If you ignore it now, it might be too late to address it after this."])
        ShowText([""])
        ShowText([""])
        Empty([])

      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>Now, it is time to enter the Monster Lord's Castle at last... We should take one last moment to make sure we're set."])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>Have you done everything that you needed to?\nIs there truly nothing left unfinished...?"])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>Our situation will likely change drastically from this point onward. We should expect our standing and the state of the world to change as well."])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>Before that happens... you should clean up any unfinished business you have remaining. If you ignore it now, it might be too late to address it after this."])
        ShowText([""])
        ShowText([""])
        Empty([])

      BranchEnd([])
      ConditionalBranch([0, 2266, 1])
        ConditionalBranch([0, 1041, 0])
          ShowTextAttributes(["stein_fc2", 2, 0, 2])
          ShowText(["\\n<Promestein>Ah, I still have La Croix's notes with me...\nPerhaps you've completely forgotten about those?"])
          ShowText([""])
          ShowText([""])
          ShowTextAttributes(["stein_fc2", 2, 0, 2])
          ShowText(["\\n<Promestein>Before we enter the Monster Lord's Castle, we should pass these notes on to this world's La Croix. We should've already come across some suspicious places where she could be."])
          ShowText([""])
          ShowText([""])
          Empty([])

        Else([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>Now that you mention it... we still have La Croix's notes. We need to pass them on to the La Croix of this world."])
          ShowText([""])
          ShowText([""])
          Empty([])

        BranchEnd([])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>These notes are something we mustn't lose.\nWe should pass them on to the person we're supposed to before we rush into the Monster Lord's Castle."])
          ShowText([""])
          ShowText([""])
          Empty([])

        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>We cannot afford to lose these notes.\nBefore we rush into the Monster Lord's Castle, we should pass them on to the person we were meant to give them to."])
          ShowText([""])
          ShowText([""])
          Empty([])

        BranchEnd([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["This might be our last opportunity to pass on these notes.\nI'd like to finish this task before entering the Monster Lord's Castle..."])
        ShowText([""])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        ExitEventProcessing([])
        Empty([])

      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Do we have any unfinished business...?"])
      ShowText([""])
      ShowChoices([["There's still something left to do", "Enter the Monster Lord's Castle"], 1])
      When([0, "まだやり残した事がある"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>No... there are still things left to do."])
        ShowText([""])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        ExitEventProcessing([])
        Empty([])

      When([1, "魔王城に乗り込む"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>No, there's nothing else we need to do.\nCome on, we're entering the Monster Lord's Castle!"])
        ShowText([""])
        ShowText([""])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 2, 0, 2])
          ShowText(["\\n<Alice>Let's get into a fighting mood!\nYou can expect a hot reception!"])
          ShowText([""])
          ShowText([""])
          Empty([])

        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
          ShowText(["\\n<Ilias>We mustn't make any mistakes.\nOur foes will use their full might to try and eliminate us."])
          ShowText([""])
          ShowText([""])
          Empty([])

        BranchEnd([])
        ShowTextAttributes(["sonia_fc1", 3, 0, 2])
        ShowText(["\\n<Sonya>I'm all fired up, let's go!"])
        ShowText([""])
        ConditionalBranch([4, 53, 0])
          ShowTextAttributes(["slime_fc1", 0, 0, 2])
          ShowText(["\\n<Lime>I'm kind of scared...\nBut as long as everyone is with me, I'll do my best!"])
          ShowText([""])
          ShowText([""])
          Empty([])

        BranchEnd([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["And so we set foot into the Monster Lord's Castle.\nWhat awaited us inside was a choice that would determine the fate of the world."])
        ShowText([""])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["The time of decision finally draws near...\nTo choose between the Goddess of Creation and the Dark Goddess."])
        ShowText([""])
        ConditionalBranch([1, 1136, 0, 2, 2])
          ControlVariables([1136, 1136, 0, 0, 5])
          Empty([])

        BranchEnd([])
        ConditionalBranch([1, 1137, 0, 7, 0])
          ChangeItems([566, 1, 0, 1])
          Empty([])

        BranchEnd([])
        ConditionalBranch([1, 1137, 0, 11, 2])
          ControlVariables([1137, 1137, 0, 0, 13])
          Empty([])

        BranchEnd([])
        ConditionalBranch([1, 1138, 0, 8, 2])
          ControlVariables([1138, 1138, 0, 0, 10])
          Empty([])

        BranchEnd([])
        ControlSwitches([5042, 5042, 0])
        ControlSwitches([5297, 5297, 0])
        ControlSwitches([100, 100, 0])
        ControlSwitches([31, 31, 0])
        ChangeMapDisplay([0])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 324, 34, 64, 8, 0])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1001, 0, 39, 0])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 324, 34, 64, 8, 0])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1141, 0, 1, 1])
    ConditionalBranch([1, 1141, 0, 43, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The door to the Monster Lord's castle is tightly shut..."])
      ShowText(["From within, it seems there is a presence of countless angels!"])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The Monster Lord's castle has been completely subdued..."])
      ShowText(["To charge in head-on without a plan is the height of foolishness."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You will surely reclaim my castle eventually, but..."])
      ShowText(["For now, prioritize what must be done!"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1141, 0, 44, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door to the Monster Lord's castle is tightly shut..."])
    ShowText(["From within, it seems there is a presence of countless angels!"])
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hey, why are you trying to storm the Monster Lord's Castle from the front!?"])
    ShowText(["You've heard about the plan for the retrieval operation, right!?"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["To start the operation, talk to Hiruko in the Dark Goddess Castle."])
    ShowText(["We'll fight alongside those beings and reclaim this castle!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1141, 0, 45, 1])
    ChangeMapDisplay([0])
    ControlSwitches([100, 100, 0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ControlVariables([57, 57, 0, 0, 1861])
    TransferPlayer([0, 544, 34, 64, 8, 0])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1142, 0, 1, 1])
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 324, 34, 64, 8, 0])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Empty([])
